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Farmer

v1.0.0JobESXQBQBOX
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Farmer

Overview

The Farmer script provides players with a dedicated farming job in the GTA V roleplay environment. Players can engage in various farming activities, such as feeding animals, milking, and harvesting fruits, enhancing their roleplay experience. The script features an experience system to track progress and includes vehicles and props tailored for farming tasks.

Compatibility

Framework: ESX, QBCore, QBox, Standalone

Target: ox_target, qb-target, or qtarget (optional) — falls back to 3D text / TextUI if none are installed

Dependencies

Required Dependencies

  • ox_lib
  • es_extended
  • drc_farmprops

Optional Dependencies

  • mysql-async
  • ox_target or qb-target or qtarget
  • qb-core

Installation

1. Upload the resource

Place the resource folder inside your server's resources directory (rename it to drc_farmerjob if needed).

2. Install dependencies

Make sure all of the following are installed and started before this script:

  • ox_lib
  • es_extended

3. Import database

This script uses a database. Run the following SQL on your server's database:

CREATE TABLE IF NOT EXISTS `drc_farmerjob` (
  `identifier` varchar(255) NOT NULL,
  `experience` varchar(255) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;

INSERT INTO `addon_account` (name, label, shared) VALUES
	('society_farmer', 'farmer', 1)
;

INSERT INTO `addon_inventory` (name, label, shared) VALUES
	('society_farmer', 'farmer', 1)
;

INSERT INTO `datastore` (name, label, shared) VALUES
	('society_farmer', 'farmer', 1)
;

INSERT INTO `jobs` (name, label) VALUES
	('farmer', 'farmer')
;

INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
	('farmer',0,'worker','Worker',120,'{}','{}')
;

4. Add to server.cfg

ensure ox_lib
ensure es_extended
ensure drc_farmerjob

5. Configure the script

Open the config file and adjust the settings for your server. See the Config section below.

6. Restart and test

Restart your server (or start the resource) and test it in-game, e.g. with /startFeed.

Config

drc_farmerjob/shared/sh_config.lua

--[[
##     ##    ###    #### ##    ##     ######   #######  ##    ## ######## ####  ######   
###   ###   ## ##    ##  ###   ##    ##    ## ##     ## ###   ## ##        ##  ##    ##  
#### ####  ##   ##   ##  ####  ##    ##       ##     ## ####  ## ##        ##  ##        
## ### ## ##     ##  ##  ## ## ##    ##       ##     ## ## ## ## ######    ##  ##   #### 
##     ## #########  ##  ##  ####    ##       ##     ## ##  #### ##        ##  ##    ##  
##     ## ##     ##  ##  ##   ###    ##    ## ##     ## ##   ### ##        ##  ##    ##  
##     ## ##     ## #### ##    ##     ######   #######  ##    ## ##       ####  ######   
--]]


Config = {}
Config.Debug            = false    -- Enable debug prints

-- Framework settings
Config.Framework        = 'ESX'   -- 'ESX' | 'qbcore' | 'auto-detect'
Config.NewESX           = true    -- Use ESX export GetSharedObject()

-- Interaction / targeting
Config.InteractionType  = 'target'       -- 'target' | 'textui' | '3dtext'
Config.FrameworkTarget  = 'ox_target'  -- 'qtarget' | 'qb-target' | 'ox_target' | 'auto-detect'

-- Job requirements
Config.RequireJob       = false   -- Only allow specific job
Config.Job              = 'farmer'  -- Job name if RequireJob = true

-- Clothing / outfits
Config.RequireClothing  = false   -- Force outfit change on mission
Config.Clothing         = 'auto-detect'  -- 'auto-detect' | 'esx_skin' | 'qb-clothing'  | 'fivem-appearance' | 'ox_appearance' | 'illenium-appearance'

-- UI settings
Config.Menu             = 'ox_lib'  -- 'ox_lib' | 'qbcore' | 'esx'
Config.TextUI           = 'ox_lib'  -- 'esx' | 'ox_lib' | 'luke' | 'custom'
Config.NotificationType = 'ox_lib'  -- 'ESX' | 'ox_lib' | 'qbcore' | 'custom'
Config.Progress         = 'ox_lib'  -- 'ox_lib' | 'qbcore' | 'progressBars'

-- Vehicle settings
Config.FuelType         = 'ox_fuel'  -- 'legacy_fuel' | 'ox_fuel' | 'ps_fuel' | 'cdn_fuel' | 'rcore'
Config.KeySystem        = 'none'     -- 'none' | 'qs' | 'wasabi' | 'fivecode' | 'qbcore'
Config.VehicleOutline = true


Config.StartJobLocation = {
    StartJob = {
        coords = vec4(2416.5605, 4993.9712, 45.2213, 143.6591),
        Blip = {
            Text = 'Farmer Job',
            Sprite = 141,
            Colour = 52,
            Scale = 1.0
        }
    },
    spawnVehiclesLocation = {
        vec4(2414.3809, 4979.4395, 46.2472, 43.9129), 
        vec4(2412.1831, 4977.1128, 46.1717, 44.7625), 
        vec4(2409.7847, 4975.1050, 45.9911, 38.8098), 
        vec4(2407.1826, 4972.2617, 45.9697, 55.1142), 
    },
    ReturnVehicleLocation = {
        Location = vec3(2407.6123, 4984.1621, 46.1076),
        Blip = {
            Text = 'Return Vehicle',
            Sprite = 473,
            Colour = 46,
            Scale = 1.0
        }
    }
}



Config.FruitPicking = {
    Missions = {
        ['Apple Field'] = {
            Type = "Apple",
            prop = 'sf_prop_sf_apple_01a',
            Zone = {Position = vec3(2340.5784, 5005.4126, 42.5452), Radius = 20.0},
            Blip = {
                id = 237,
                name = "Apple Field",
                color = 1,
                scale = 0.8
            },
            PickingTrees = {
                vec3(2344.0325, 5007.7383, 42.7133),
                vec3(2331.4678, 5007.5996, 42.3644),
            }
        },
        
        ['Orange Field'] = {
            Type = "Orange",
            prop = 'ng_proc_food_ornge1a',
            Zone = {Position = vec3(349.2288, 6518.9023, 28.6709), Radius = 20.0},
            Blip = {
                id = 237,
                name = "Orange Field",
                color = 47,
                scale = 0.8
            },
            PickingTrees = {
                vec3(348.0869, 6517.8062, 28.7493),
                vec3(354.8360, 6517.3452, 28.2274),
            }
        },
        ['Pear Field'] = {
            Type = "Pear",
            prop = 'drc_farmer_pear',
            Zone = {Position = vec3(230.1762, 6511.5195, 31.2718), Radius = 20.0},
            Blip = {
                id = 237,
                name = "Pear Field",
                color = 2,
                scale = 0.8
            },
            PickingTrees = {
                vec3(226.3866, 6511.8877, 31.3265),
                vec3(218.5062, 6510.0034, 31.3961),
            }
        },
        ['Peach Field'] = {
            Type = "Peach",
            prop = 'drc_farmer_peach',
            Zone = {Position = vec3(2093.9062, 4845.6152, 41.7385), Radius = 20.0},
            Blip = {
                id = 237,
                name = "Peach Field",
                color = 51,
                scale = 0.8
            },
            PickingTrees = {
                vec3(2097.8879, 4841.5264, 41.6700),
                vec3(2083.7319, 4853.0708, 41.9111),
            }
        },
    },
        Buyers = {
            ['AppleBuyer'] = {
                FruitType = "Apple",
                position = vec4(1696.0621, 4785.4048, 41.0199, 101.0933),  -- Buyer position for Apple
                Sale = {
                    Sale = 250,
                    minSale = 10 -- kinda empty box
                },
                Blip = {
                    id = 280,
                    name = "Apple Buyer",
                    color = 1,
                    scale = 0.8
                }
            },
            ['PeachBuyer'] = {
                FruitType = "Peach",
                position = vec4(910.9911, 3644.7515, 31.6774, 177.0744),  -- Buyer position for Peach
                Sale = {
                    Sale = 250,
                    minSale = 10 -- kinda empty box
                },
                Blip = {
                    id = 280,
                    name = "Peach Buyer",
                    color = 51,
                    scale = 0.8
                }
            },
            ['OrangeBuyer'] = {
                FruitType = "Orange",
                position = vec4(579.0546, 2677.6631, 40.8523, 11.0439),  -- Buyer position for Peach
                Sale = {
                    Sale = 250,
                    minSale = 10 -- kinda empty box
                },
                Blip = {
                    id = 280,
                    name = "Orange Buyer",
                    color = 47,
                    scale = 0.8
                }
            },
            ['PearBuyer'] = {
                FruitType = "Pear",
                position = vec4(-54.5910, 1956.2148, 189.1859, 95.3338),  -- Buyer position for Pear
                Sale = {
                    Sale = 250,
                    minSale = 10 -- kinda empty box
                },
                Blip = {
                    id = 280,
                    name = "Pear Buyer",
                    color = 2,
                    scale = 0.8
                }
            },
            ['MixedBuyer'] = {
                FruitType = "Mixed",
                position = vec4(1371.2705, 1139.4020, 112.7591, 80.9118),  -- Buyer position for Pear
                Sale = {
                    Sale = 150,
                    minSale = 10 -- kinda empty box
                },
                Blip = {
                    id = 280,
                    name = "Mixed Buyer",
                    color = 67,
                    scale = 0.8
                }
            }
        }
    }

    Config.AnimalFeeding = {
        Blips = {
            NPCBlip =  {
                Sprite = 480,
                Scale = 0.7,
                Colour = 3
            },
            JobBlip = {
                Sprite = 237,
                Scale = 1.0,
                Colour = 69
            },
            FeederBlip = {
                Sprite = 677,
                Scale = 0.7,
                Colour =3
            },
        },
        Missions = {
            ['Cow Feeding 1'] = {
                Main = {
                    Salary = 1400,
                    Experience = 10,
                },
                NPCSpawn = vec4(2483.5923, 4738.5752, 33.3038, 115.4000),
                zone = {
                    center = vec3(2482.4426, 4721.7886, 34.3008),
                    radius = 20.0
                },
                Feeders = {
                    feeder1 = {
                        playerPos = vec4(2482.3782, 4723.5703, 34.3018, 173.4305),
                        indicator = vec3(2482.4426, 4721.7886, 34.9008),
                        pile = vec3(2482.4426, 4721.7886, 33.3008)
                    },
                    feeder2 = {
                        playerPos = vec4(2471.9673, 4732.0952, 34.3038, 3.1836),
                        indicator = vec3(2471.2976, 4733.3833, 34.9038),
                        pile = vec3(2471.2976, 4733.3833, 33.3038)
                    },
                }
            },
            ['Cow Feeding 2'] = {
                Main = {
                    Salary = 1400,
                    Experience = 10,
                },
                NPCSpawn = vec4(2464.6470, 4762.0801, 33.3066, 115.8320),
                zone = {
                    center = vec3(2455.7676, 4753.0410, 34.3038),
                    radius = 20.0
                },
                Feeders = {
                    feeder1 = {
                        playerPos = vec4(2450.8188, 4765.1826, 34.3153, 94.3997),
                        indicator = vec3(2449.1855, 4765.3525, 34.9073),
                        pile = vec3(2449.4487, 4765.3608, 33.3081)
                    },
                    feeder2 = {
                        playerPos = vec4(2462.1985, 4744.4644, 34.3038, 224.3210),
                        indicator = vec3(2462.8530, 4743.2002, 34.9038),
                        pile = vec3(2462.8530, 4743.2002, 33.3038)
                    },
                }
            },
            ['Cow Feeding 3'] = {
                Main = {
                    Salary = 1400,
                    Experience = 10,
                },
                NPCSpawn = vec4(2436.5935, 4790.0093, 33.6498, 139.1809),
                zone = {
                    center = vec3(2430.8140, 4780.5220, 34.5071),
                    radius = 20.0
                },
                Feeders = {
                    feeder1 = {
                        playerPos = vec4(2428.5906, 4787.2812, 34.6622, 44.0003),
                        indicator = vec3(2427.6848, 4788.3623, 34.9934),
                        pile = vec3(2427.6848, 4788.3623, 33.5934)
                    },
                    feeder2 = {
                        playerPos = vec4(2432.9819, 4775.7212, 34.4215, 248.7417),
                        indicator = vec3(2434.0984, 4775.2095, 34.9094),
                        pile = vec3(2434.0984, 4775.2095, 33.3094)
                    },
                }
            },
            ['Cow Feeding 4'] = {
                Main = {
                    Salary = 1400,
                    Experience = 10,
                },
                NPCSpawn = vec4(2404.5278, 4794.8052, 34.4001, 240.6204),
                zone = {
                    center = vec3(2413.2429, 4795.9067, 35.1589),
                    radius = 20.0
                },
                Feeders = {
                    feeder1 = {
                        playerPos = vec4(2407.8616, 4796.4150, 35.2646, 71.3180),
                        indicator = vec3(2406.7117, 4796.9575, 35.9572),
                        pile = vec3(2406.7117, 4796.9575, 34.3572)
                    },
                    feeder2 = {
                        playerPos = vec4(2418.1833, 4797.0366, 35.1514, 255.3849),
                        indicator = vec3(2419.3838, 4796.4199, 35.9069),
                        pile = vec3(2419.3838, 4796.4199, 34.0069)
                    },
                }
            }
        }
    }
    
    
    Config.MilkingCows = {
        Blips = {
            MainJobBlip =  {
                Sprite = 280,
                Scale = 1.0,
                Colour = 3
            },
            CowBlips = {
                Sprite = 141,
                Scale = 0.4,
                Colour = 2
            },
            SellerBlips = {
                Sprite = 237,
                Scale = 1.0,
                Colour = 69
            },
        },
        Missions = {
            ['Cow Milking 1'] = {
                Main = {
                    BucketSell = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2465.9241, 4761.3691, 33.3061, 227.9916),
                    },
                },
                zone = {
                    center = vec3(2455.9475, 4758.0029, 34.3041),
                    radius = 20.0
                },
                Cows = {
                    Cow1 = {
                        cowLocation = vec4(2475.4041, 4760.0659, 33.3038, 128.6745),
                        bucketLocatin = vec3(2475.4041, 4760.0659, 33.3038),
                        stoolLocation = vec4(2475.9741, 4759.2368, 33.3038, 48.2793),
                        indicator = vec4(2475.0156, 4760.0649, 35.3038, 49.4290)
                    },
                    Cow2 = {
                        cowLocation = vec4(2473.1738, 4762.6255, 33.3040, 128.6745),
                        bucketLocatin = vec3(2473.1738, 4762.6255, 33.3040),
                        stoolLocation = vec4(2473.6946, 4762.0776, 33.3038, 42.7641),
                        indicator = vec4(2473.1738, 4762.6255, 34.3040, 43.6306)
                    },
                }
            },
            ['Cow Milking 2'] = {
                Main = {
                    BucketSell = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2458.3511, 4770.0347, 33.3878, 222.7530),
                    },
                },
                zone = {
                    center = vec3(2456.9358, 4764.9551, 34.3351),
                    radius = 20.0
                },
                Cows = {
                    Cow1 = {
                        cowLocation = vec4(2462.2939, 4771.2969, 33.3038, 134.4537),
                        bucketLocatin = vec3(2462.2939, 4771.2969, 33.3038),
                        stoolLocation = vec4(2462.9731, 4770.8506, 33.3038, 56.5440),
                        indicator = vec4(2462.9731, 4770.8506, 34.3856, 56.5440)
                    },
                    Cow2 = {
                        cowLocation = vec4(2465.9780, 4768.3945, 33.3038, 134.7910),
                        bucketLocatin = vec3(2465.9780, 4768.3945, 33.3038),
                        stoolLocation = vec4(2465.3689, 4768.8477, 33.3038, 228.1566),
                        indicator = vec4(2465.3689, 4768.8477, 34.3520, 228.1566)
                    },
                }
            },
            ['Cow Milking 3'] = {
                Main = {
                    BucketSell = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2444.3911, 4740.4731, 33.3039, 312.7593),
                    },
                },
                zone = {
                    center = vec3(2445.4956, 4742.9795, 34.3039),
                    radius = 20.0
                },
                Cows = {
                    Cow1 = {
                        cowLocation = vec4(2439.5747, 4738.6592, 33.3028, 314.6006),
                        bucketLocatin = vec3(2439.5747, 4738.6592, 33.3028),
                        stoolLocation = vec4(2440.1433, 4738.1460, 33.3017, 48.8463),
                        indicator = vec4(2440.1433, 4738.1460, 34.3017, 48.8463)
                    },
                    Cow2 = {
                        cowLocation = vec4(2443.5374, 4734.7139, 33.3016, 320.5094),
                        bucketLocatin = vec3(2443.5374, 4734.7139, 33.3016),
                        stoolLocation = vec4(2442.6526, 4735.3696, 33.3007, 237.0351),
                        indicator = vec4(2442.6526, 4735.3696, 34.3007, 237.0351)
                    },
                }
            },
            ['Cow Milking 4'] = {
                Main = {
                    BucketSell = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2439.5483, 4745.3955, 33.3040, 47.2119),
                    },
                },
                zone = {
                    center = vec3(2445.4956, 4742.9795, 34.3039),
                    radius = 20.0
                },
                Cows = {
                    Cow1 = {
                        cowLocation = vec4(2434.4946, 4743.3916, 33.3039, 314.5811),
                        bucketLocatin = vec3(2434.4946, 4743.3916, 33.3039),
                        stoolLocation = vec4(2433.6367, 4744.1387, 33.3038, 231.5154),
                        indicator = vec4(2433.6367, 4744.1387, 34.3038, 231.5154)
                    },
                    Cow2 = {
                        cowLocation = vec4(2430.9734, 4746.7627, 33.3039, 313.3702),
                        bucketLocatin = vec3(2430.9734, 4746.7627, 33.3039),
                        stoolLocation = vec4(2431.8569, 4745.9331, 33.3039, 42.7126),
                        indicator = vec4(2431.8569, 4745.9331, 34.3039, 42.7126)
                    },
                }
            },
        }
    }
    Config.Ploughing = {
        Blips = {
            SellerBlip =  {
                Sprite = 108,
                Scale = 1.0,
                Colour = 46
            },
            FieldBlip = {
                Sprite = 237,
                Scale = 1.0,
                Colour = 69
            },
        },
        Missions = {
            ['Ploughing 1'] = {
                Main = {
                    Salary     = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2333.4187, 5086.8101, 45.9663, 327.4686),
                        Blip = { Sprite = 108, Scale = 1.0, Colour = 46 }
                    },
                },
                Field1 = {
                    propToPlow = 'prop_weeddry_nxg04',
                    plowSpawn = vec4(2291.6326, 5096.9380, 48.4863, 313.2681),
                    center     = vec3(2309.7593, 5125.5845, 49.7549),
                    radius     = 10.0,
                    propCount  = 10
                },
                Field2 = {
                    propToPlow = 'prop_weeddry_nxg04',
                    plowSpawn = vec4(2346.1968, 5107.2593, 47.9899, 61.2356),
                    center     = vec3(2338.1531, 5111.6709, 47.8033),
                    radius     = 10.0,
                    propCount  = 10
                }
            },
            ['Ploughing 2'] = {
                Main = {
                    Salary     = {min = 100, max = 1000},
                    Experience = 10,
                },
                NPCs = {
                    Seller = {
                        Position = vec4(2080.0000, 5181.6489, 53.0280, 315.7101),
                        Blip = { Sprite = 108, Scale = 1.0, Colour = 46 }
                    },
                },
                Field1 = {
                    propToPlow = 'prop_weeddry_nxg04',
                    plowSpawn = vec4(2078.5742, 5192.5322, 54.5586, 232.4064),
                    center     = vec3(2113.5842, 5165.7285, 52.5152),
                    radius     = 15.0,
                    propCount  = 20
                },
                Field2 = {
                    propToPlow = 'prop_weeddry_nxg04',
                    plowSpawn = vec4(2078.5742, 5192.5322, 54.5586, 232.4064),
                    center     = vec3(2134.6125, 5182.8550, 55.8406),
                    radius     = 15.0,
                    propCount  = 20
                }
            }
        }
    }

    Config.BaleDeliver = {
        Blips = {
            GetTrailerBlip =  {
                Sprite = 479,
                Scale = 0.8,
                Colour = 46
            },
            DeliverTrailerBlip = {
                Sprite = 237,
                Scale = 0.8,
                Colour = 69
            },
            NPCBlip = {
                Sprite = 280,
                Scale = 0.5,
                Colour = 5
            },
        },
        Mission = {
            ['Bale 1'] = {
                Main = {
                    Salary     = {min = 100, max = 1000},
                    Experience = 10,
                },
                RecieveTrailer = {
                    Zone = {pos = vec3(1943.3298, 4635.4282, 40.5092), radius = 15},
                    Trailer = 'baletrailer',
                    TrailerSpawn = vec4(1944.3938, 4625.9424, 40.4677, 13.6606)
                },
                 DeliverTrailer = {
                    Zone = {pos = vec3(1572.6270, 3692.3601, 34.6299), radius = 15},
                    TrailerDeliverPos = vec4(1571.2570, 3698.2844, 34.2458, 115.3868),
                    NPC = vec4(1572.6270, 3692.3601, 33.6299, 343.4632)
                }
            }
        },
    }


Config.Outfits = {
      ["Cow Milking"] = {
        male = {
          tshirt_1   = 11, tshirt_2   = 1,
          arms       = 12,
          torso_1    = 45, torso_2    = 0,
          pants_1    = 25, pants_2    = 0,
          shoes_1    = 34, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 5,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        },
        female = {
          tshirt_1   = 9,  tshirt_2   = 1,
          arms       = 10,
          torso_1    = 49, torso_2    = 0,
          pants_1    = 28, pants_2    = 0,
          shoes_1    = 36, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 2,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        }
      },
  
      ["Fruit Picking"] = {
        male = {
          tshirt_1   = 11, tshirt_2   = 1,
          arms       = 12,
          torso_1    = 45, torso_2    = 0,
          pants_1    = 25, pants_2    = 0,
          shoes_1    = 34, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 5,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        },
        female = {
          tshirt_1   = 9,  tshirt_2   = 1,
          arms       = 10,
          torso_1    = 49, torso_2    = 0,
          pants_1    = 28, pants_2    = 0,
          shoes_1    = 36, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 2,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        }
      },

    ["Animal Feeding"] = {
        male = {
          tshirt_1   = 11, tshirt_2   = 1,
          arms       = 12,
          torso_1    = 45, torso_2    = 0,
          pants_1    = 25, pants_2    = 0,
          shoes_1    = 34, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 5,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        },
        female = {
          tshirt_1   = 9,  tshirt_2   = 1,
          arms       = 10,
          torso_1    = 49, torso_2    = 0,
          pants_1    = 28, pants_2    = 0,
          shoes_1    = 36, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 2,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        }
      },

    ["Bale Delivery"] = {
        male = {
          tshirt_1   = 11, tshirt_2   = 1,
          arms       = 12,
          torso_1    = 45, torso_2    = 0,
          pants_1    = 25, pants_2    = 0,
          shoes_1    = 34, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 5,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        },
        female = {
          tshirt_1   = 9,  tshirt_2   = 1,
          arms       = 10,
          torso_1    = 49, torso_2    = 0,
          pants_1    = 28, pants_2    = 0,
          shoes_1    = 36, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 2,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        }
      },

        ["Ploughing"] = {
        male = {
          tshirt_1   = 11, tshirt_2   = 1,
          arms       = 12,
          torso_1    = 45, torso_2    = 0,
          pants_1    = 25, pants_2    = 0,
          shoes_1    = 34, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 5,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        },
        female = {
          tshirt_1   = 9,  tshirt_2   = 1,
          arms       = 10,
          torso_1    = 49, torso_2    = 0,
          pants_1    = 28, pants_2    = 0,
          shoes_1    = 36, shoes_2    = 0,
          chain_1    = 0,  chain_2    = 0,
          glasses_1  = 2,  glasses_2  = 0,
          ears_1     = 0,  ears_2     = 0,
        }
      },
}
Last updated 7/12/2026Browse all docs →